Kamis, 08 November 2012

Size


Size is the term used to dictate how big or small a monster is. The new size scale was first incorporated into Monster Hunter Freedom, where, in the hunter's card, shows the smallest and largest size of all the monsters they defeated. If they are of great size, a small crown will be placed next to the name of the monster in the hunter's card; depending on its size, largest monsters will receive gold crowns, while large monsters will receive silver crowns.
Subspecies are not included in this list. This however, changes in Monster Hunter Portable 3rd, where each subspecies has their own list.
Some monsters vary in size from quest to quest. This list goes according to the sizes most frequently observed.


Monsters smaller than humans.
Tiny Monsters

Small Monsters

Monsters equivalent to, or only slightly larger than humans.

Medium Monsters

Monsters about the size of a large room.
A comparison of sizes from many of the monsters fromMonster Hunter Frontier.
MckrongsAdded by Mckrongs

Large Monsters

Monsters exceeding the size of small houses.

Gigantic Monsters

Monsters about the length of a football field.

Colossal Monsters

Raviente and its subspecies are currently the largest monsters in the Monster Hunter universe, easily the size of a small island. So large that they do, in fact, get their own category.

Specific Crowns

These are the particular sizes of some monsters when they hit a certain crown limit.
MonsterSilver CrownGold Crown
Cephadrome1815.2 and larger1876.7 and larger
Yian Kut - Ku1048.6 and larger1122.2 and larger
Blue Yian Kut - Ku1048.6 and larger1122.2 and larger
Gypceros1196.2 and larger1267.1 and larger
Purple Gypceros1196.2 and larger1267.1 and larger
Rathalos1857.5 and larger2069.3 and larger
Azure Rathalos1857.5 and larger2069.3 and larger
Silver Rathalos1857.5 and larger2069.3 and larger
Rathian1941.8 and larger2122.8 and larger
Pink Rathian1941.8 and larger2122.8 and larger
Gold Rathian1941.8 and larger2122.8 and larger
Khezu1030.4 and larger1178.8 and larger
Red Khezu1030.4 and larger1178.8 and larger
Plesioth2847.7 and larger3102.4 and larger
Green Plesioth2847.7 and larger3102.4 and larger
Basarios1531.2 and larger1673.9 and larger
Gravios2582.9 and larger2834.9 and larger
Black Gravios2582.9 and larger2834.9 and larger
Monoblos2324.9 and larger2545.3 and larger
White Monoblos2324.9 and larger2545.3 and larger
Diablos2451.9 and larger2770.8 and larger
Black Diablos2451.9 and larger2770.8 and larger
Lao - Shan LungUnknownUnknown
Ashen Lao - Shan LungUnknownUnknown
Kirin603.6 and larger821.8 and larger
Yian GarugaUnknown1351.5 and larger

Rage Mode


Rage is when a monster has taken enough Physical Damage and reacts by becoming much more aggressive. Many monsters signal that they are entering an enraged state by roaring but some, like Yian Kut Ku and Gypceros, jump up and down. Those monsters that don't display still have signs that they are enraged, such as markings and/or huffs of smoke coming out their mouths. The attack, defense and agility for each monster significantly increases (to the point that some will one hit KO enemies), as well as certain tolerances (in the case of Diablos and Monoblos, they become unaffected by Sonic Bombs while enraged). It's even possible to use Pitfall Traps on an enraged Rajang or Nargacuga, who normally avoid Pitfall Traps.
How much the stats are increased depends on the monster. Monsters usually get enraged more often when they are close to death, a famous example being the Diablos. Rage can also be induced by waking certain sleeping monsters, and in the case of Yian Kut-Ku, by stunning it with a Sonic Bomb or explosive, or occasionally by breaking a body part (a Shogun Ceanataur becomes 'locked' into Rage when one of it's claws is broken).
Most of the time, if a monster is in the middle of an attack and a hunter drives them into rage, they will stop that attack and do the Rage Mode indication.
Some monsters, such as a Khezu or a Tigrex, sometimes go into a state of "constant rage", in which once that monster is out of rage mode, one hit could set it off again.

Rage Statistics

These are the increases in attack, defense and agility that some monsters experience in Rage Mode.
MonsterAttackDefenseAgility
Cephadrome+150%+100%+110%
Yian Kut - Ku+120%+100%+130%
Blue Yian Kut - Ku+130%+100%+140%
Gypceros+130%+80%+130%
Purple Gypceros+140%+80%+140%
Rathalos+130%+100%+130%
Azure Rathalos+130%+100%+140%
Silver Rathalos+140%+110%+140%
Rathian+130%+100%+120%
Pink Rathian+130%+100%+130%
Gold Rathian+140%+100%+140%
Khezu+140%+110%+130%
Red Khezu+140%+110%+140%
Plesioth+150%+80%+110%
Green Plesioth+150%+80%+130%
Basarios+130%+120%+110%
Gravios+150%+120%+110%
Black Gravios+150%+120%+130%
Monoblos+150%+100%+130%
White Monoblos+150%+100%+140%
Diablos+150%+100%+130%
Black Diablos+150%+100%+140%
Lao - Shan Lung+150%+120%+150%
Ashen Lao - Shan Lung+150%+120%+150%
Kirin+150%+100%+130%
Yian Garuga+150%

Examples

MonsterSigns of RageNotes
Yian Kut-Ku/Blue Yian Kut-Ku
Huffs orange smoke from its beak and ears open up.
{C}Will hop up and down angrily when entering rage.(Note: If you made him enter rage with a sonic bomb,crag shot or barrel bombs,he will do it twice.)
Immune to sounds. Charges more often.
Yian Garuga
Huffs orange smoke from its beak.
{C}Will hop up and down angrily when entering rage.
Able to avoid Pitfall traps with it's "Trap-avoiding slyness." Performs Death-Flip more often.
CephadromeHuffs sand.Immune to sonic bomb.
Plesioth/Green PlesiothHuffs white steam from mouthComes out of the water more often.
Gypceros/Purple Gypceros
Huffs purple poison gas and eye rings glow orange or green species wise and their head crests will flicker rapidly.

Will hop up and down angrily when entering rage.
Uses the Flash more often.
Rathalos (and subspecies)
Huffs smoke. (In MH3, mouth will constantly house a lit flame)

Roars when entering rage.
Charges more often. Flash Bombs are ineffective and Pitfall Traps do not work as often as well.
Rathian (and subspecies)
Huffs smoke. (In MH3, mouth will constantly house a lit flame)

Roars when entering rage.
Launches backflips more often.
Monoblos/White Monoblos
Huffs black smoke and red markings appear on its 'Crown'.

Will taunt with black smoke coming out of its mouth when entering rage.
Immune to Sonic Bombs.
Diablos/Black Diablos
Huffs black smoke
Will taunt with black smoke coming out of its mouth when entering rage.
Immune to Sonic Bombs.
Gravios/Black Gravios
Huffs white smoke.

Gives a short roar when entering rage.(Not the same roar when he spots you.)
Uses Heat Ray attack more often.
Tigrex/Tigrex Subspecies
Huffs smoke, red veins on arms and neck, eyes bright red, and drools.

Jumps back and roars when entering rage.
Becomes faster and easier to get it's teeth stuck on walls. Lower's defense in rage.
(Subspecies)Can use super roar.(can only use when enraged).
Congalala/Emerald Congalala
Nose inflates and becomes red. Butt becomes bright red. Breathes fart fumes.

Stands on hind legs and farts when entering rage.
Will fart nearby Hunters while being stuck on the Pitfall Trap. Farts more in rage.
KirinMane glows intensely and white electric waves surround it.Hurts any hunter close enough to it. Speed increases greatly.
Blangonga/Copper Blangonga
Huffs icy or sandy smoke, species-wise and the cheeks will change color.

Roars when entering rage.
Speed increases, digs,back-kicks and ice breath(Blangonga only) more often.
Akantor
Certain body parts flare red and huffs smoke. Eyes become bright red.

Roars when entering rage.
Immune to Sounds.
Ukanlos
Huffs white smoke

Roars when entering rage.
Immune to Sounds.
Kushala Daora/Rusted Kushala Daora
Huffs smoke.

Roars when entering rage.
Much more airborne in Rage.
Teostra/Lunastra
Huffs smoke.

Roars when entering rage.
Flamethrower range doubles in length. Able to perform Fire Claw Attack.
Chameleos
Huffs green smoke that reveals its position and boss battle music plays.

They will stand still and start moving their neck in an odd manner, as if searching for more attackers, when entering rage.
None.
Daimyo HermitaurFoams white bubbles from mouth.Does water blast more often.
Shogun Ceanataur
Foams white bubbles from mouth and claw size increases.

You will hear a "Zing!" sound when he enters rage. Its actually the Shogun extending his claws.
Claws open up and double in length. Stays in rage mode permanently if one or both claw has been broken. Does the Scythe Clothesline more often.
BulldromeHuffs white smoke.Shakes head a lot right when it gets out of rage.
Rajang
Becomes almost completely gold; Back hair stands up. Golden Rajang's fur stands up and it's surrounded by it's Electric Aura.
{C}Jumps back suddenly and change in colour when entering rage.
Can only be trapped with Pitfall Traps while in rage mode. The HR9 Golden Rajang cannot be trapped with Pitfall Traps when he is in rage, because he will merely jump out of it and cause it to vanish.
Khezu/Red Khezu
Huffs white static smoke.
{C}Sniffs the ground when entering rage.
Much Faster in rage, Thunder surrounds it on most of its Jumping Attacks.
Basarios
Huffs purple smoke.
{C}Short roar when entering rage.
Gains ability to shoot fireballs. May do the heat ray similiar to the Gravios' heat attack, and beware because it moves its head side-to-side when it shoots the heat ray.
Lao Shan-Lung/Ashen Lao Shan-LungWalks fasterNone
Shen GaorenWalks fasterNone
Fatalis/Crimson FatalisHuffs white smoke.Goes into Armor Mode (Crimson only).
White FatalisRed markings and static on body.Goes into Armor Mode with enough damage dealt.
Nargacuga
Glowing red eyes and the tail grows spikes.

Jumps suddenly with tail spikes showing and quickly roars. (Note: Do not ever mistake Tail Slam For Rage Mode!)
Can be trapped with Pitfall Traps. Tail can only be cut in Rage mode.
King ShakalakaBBQ fire gets larger and shoots fire balls from its BBQ spit.Speed and attack power increase.
Hypnocatrice
Huffs light blue smoke. Back feathers stand.

It will raise its head and then look straight at the hunter, with the tail standing up and making a screechy sort of noise when entering rage.
Speed increases, performs Triple Sleep Balls attack and Jump Kicks more often.
Yama TsukamiEyes glow Yellow.Uses the Wind Tunnel more often, right after the whisker grab.
Espinas/Orange EspinasSoft pink/orange color spreads over its back and the top part of its wings.Gains vulnerability to physical attacks.
Akura VashimuBlood Colour changes from blue to yellow.Gems on back and claws glow.
Great JaggiHuffs white smoke.Will body slam more often.
Great BaggiHuffs white smoke.Will body slam more often.
QurupecoHuffs white smoke and the tail becomes red.Will be more likely to summon boss monsters.
BarrothSteam rises from its cranial vents.Charges quicker and charges more.
UragaanHuffs black smoke.Fire cloud will be used instead of sleep cloud.
DeviljhoHuffs dragon element, body expands, old scars show up.Chest and elemental defense becomes weaker. Gains ability to use dragon breath.
Royal LudrothHuffs water.Uses water spit more often.
GobulHuffs water, puffs up body.It's back will deflect any weapon with green sharpness or less.
AgnaktorHuffs orange smoke.Will use the 360 fire beam.
LagiacrusHuffs blue smoke, dermal spikes glow white.Uses thunder attacks more.
BariothEyes glow red.Moves faster.
Gigginox/Gigginox Subspecies
Upper body turns black.
Upper body turns red(subspecies).
Its body turns more strong,but his tail turns weak
Jhen MoranNone.
CeadeusNeck and chest glow red.Only occurs in the second part of the hunt.
Alatreon
Body glows white and emerald (in some areas).
It will also huff the element of the attack it will use next (ie. electricty for a thunder attack, flames for a fire attack, etc.).
ZinogreElectricity surrounds body, enlarged spikes, attacks faster and becomes stronger.Jinouga will gather energy in order to increase its attack power causing a thunder-like blast around its body.