Kamis, 08 November 2012

Rage Mode


Rage is when a monster has taken enough Physical Damage and reacts by becoming much more aggressive. Many monsters signal that they are entering an enraged state by roaring but some, like Yian Kut Ku and Gypceros, jump up and down. Those monsters that don't display still have signs that they are enraged, such as markings and/or huffs of smoke coming out their mouths. The attack, defense and agility for each monster significantly increases (to the point that some will one hit KO enemies), as well as certain tolerances (in the case of Diablos and Monoblos, they become unaffected by Sonic Bombs while enraged). It's even possible to use Pitfall Traps on an enraged Rajang or Nargacuga, who normally avoid Pitfall Traps.
How much the stats are increased depends on the monster. Monsters usually get enraged more often when they are close to death, a famous example being the Diablos. Rage can also be induced by waking certain sleeping monsters, and in the case of Yian Kut-Ku, by stunning it with a Sonic Bomb or explosive, or occasionally by breaking a body part (a Shogun Ceanataur becomes 'locked' into Rage when one of it's claws is broken).
Most of the time, if a monster is in the middle of an attack and a hunter drives them into rage, they will stop that attack and do the Rage Mode indication.
Some monsters, such as a Khezu or a Tigrex, sometimes go into a state of "constant rage", in which once that monster is out of rage mode, one hit could set it off again.

Rage Statistics

These are the increases in attack, defense and agility that some monsters experience in Rage Mode.
MonsterAttackDefenseAgility
Cephadrome+150%+100%+110%
Yian Kut - Ku+120%+100%+130%
Blue Yian Kut - Ku+130%+100%+140%
Gypceros+130%+80%+130%
Purple Gypceros+140%+80%+140%
Rathalos+130%+100%+130%
Azure Rathalos+130%+100%+140%
Silver Rathalos+140%+110%+140%
Rathian+130%+100%+120%
Pink Rathian+130%+100%+130%
Gold Rathian+140%+100%+140%
Khezu+140%+110%+130%
Red Khezu+140%+110%+140%
Plesioth+150%+80%+110%
Green Plesioth+150%+80%+130%
Basarios+130%+120%+110%
Gravios+150%+120%+110%
Black Gravios+150%+120%+130%
Monoblos+150%+100%+130%
White Monoblos+150%+100%+140%
Diablos+150%+100%+130%
Black Diablos+150%+100%+140%
Lao - Shan Lung+150%+120%+150%
Ashen Lao - Shan Lung+150%+120%+150%
Kirin+150%+100%+130%
Yian Garuga+150%

Examples

MonsterSigns of RageNotes
Yian Kut-Ku/Blue Yian Kut-Ku
Huffs orange smoke from its beak and ears open up.
{C}Will hop up and down angrily when entering rage.(Note: If you made him enter rage with a sonic bomb,crag shot or barrel bombs,he will do it twice.)
Immune to sounds. Charges more often.
Yian Garuga
Huffs orange smoke from its beak.
{C}Will hop up and down angrily when entering rage.
Able to avoid Pitfall traps with it's "Trap-avoiding slyness." Performs Death-Flip more often.
CephadromeHuffs sand.Immune to sonic bomb.
Plesioth/Green PlesiothHuffs white steam from mouthComes out of the water more often.
Gypceros/Purple Gypceros
Huffs purple poison gas and eye rings glow orange or green species wise and their head crests will flicker rapidly.

Will hop up and down angrily when entering rage.
Uses the Flash more often.
Rathalos (and subspecies)
Huffs smoke. (In MH3, mouth will constantly house a lit flame)

Roars when entering rage.
Charges more often. Flash Bombs are ineffective and Pitfall Traps do not work as often as well.
Rathian (and subspecies)
Huffs smoke. (In MH3, mouth will constantly house a lit flame)

Roars when entering rage.
Launches backflips more often.
Monoblos/White Monoblos
Huffs black smoke and red markings appear on its 'Crown'.

Will taunt with black smoke coming out of its mouth when entering rage.
Immune to Sonic Bombs.
Diablos/Black Diablos
Huffs black smoke
Will taunt with black smoke coming out of its mouth when entering rage.
Immune to Sonic Bombs.
Gravios/Black Gravios
Huffs white smoke.

Gives a short roar when entering rage.(Not the same roar when he spots you.)
Uses Heat Ray attack more often.
Tigrex/Tigrex Subspecies
Huffs smoke, red veins on arms and neck, eyes bright red, and drools.

Jumps back and roars when entering rage.
Becomes faster and easier to get it's teeth stuck on walls. Lower's defense in rage.
(Subspecies)Can use super roar.(can only use when enraged).
Congalala/Emerald Congalala
Nose inflates and becomes red. Butt becomes bright red. Breathes fart fumes.

Stands on hind legs and farts when entering rage.
Will fart nearby Hunters while being stuck on the Pitfall Trap. Farts more in rage.
KirinMane glows intensely and white electric waves surround it.Hurts any hunter close enough to it. Speed increases greatly.
Blangonga/Copper Blangonga
Huffs icy or sandy smoke, species-wise and the cheeks will change color.

Roars when entering rage.
Speed increases, digs,back-kicks and ice breath(Blangonga only) more often.
Akantor
Certain body parts flare red and huffs smoke. Eyes become bright red.

Roars when entering rage.
Immune to Sounds.
Ukanlos
Huffs white smoke

Roars when entering rage.
Immune to Sounds.
Kushala Daora/Rusted Kushala Daora
Huffs smoke.

Roars when entering rage.
Much more airborne in Rage.
Teostra/Lunastra
Huffs smoke.

Roars when entering rage.
Flamethrower range doubles in length. Able to perform Fire Claw Attack.
Chameleos
Huffs green smoke that reveals its position and boss battle music plays.

They will stand still and start moving their neck in an odd manner, as if searching for more attackers, when entering rage.
None.
Daimyo HermitaurFoams white bubbles from mouth.Does water blast more often.
Shogun Ceanataur
Foams white bubbles from mouth and claw size increases.

You will hear a "Zing!" sound when he enters rage. Its actually the Shogun extending his claws.
Claws open up and double in length. Stays in rage mode permanently if one or both claw has been broken. Does the Scythe Clothesline more often.
BulldromeHuffs white smoke.Shakes head a lot right when it gets out of rage.
Rajang
Becomes almost completely gold; Back hair stands up. Golden Rajang's fur stands up and it's surrounded by it's Electric Aura.
{C}Jumps back suddenly and change in colour when entering rage.
Can only be trapped with Pitfall Traps while in rage mode. The HR9 Golden Rajang cannot be trapped with Pitfall Traps when he is in rage, because he will merely jump out of it and cause it to vanish.
Khezu/Red Khezu
Huffs white static smoke.
{C}Sniffs the ground when entering rage.
Much Faster in rage, Thunder surrounds it on most of its Jumping Attacks.
Basarios
Huffs purple smoke.
{C}Short roar when entering rage.
Gains ability to shoot fireballs. May do the heat ray similiar to the Gravios' heat attack, and beware because it moves its head side-to-side when it shoots the heat ray.
Lao Shan-Lung/Ashen Lao Shan-LungWalks fasterNone
Shen GaorenWalks fasterNone
Fatalis/Crimson FatalisHuffs white smoke.Goes into Armor Mode (Crimson only).
White FatalisRed markings and static on body.Goes into Armor Mode with enough damage dealt.
Nargacuga
Glowing red eyes and the tail grows spikes.

Jumps suddenly with tail spikes showing and quickly roars. (Note: Do not ever mistake Tail Slam For Rage Mode!)
Can be trapped with Pitfall Traps. Tail can only be cut in Rage mode.
King ShakalakaBBQ fire gets larger and shoots fire balls from its BBQ spit.Speed and attack power increase.
Hypnocatrice
Huffs light blue smoke. Back feathers stand.

It will raise its head and then look straight at the hunter, with the tail standing up and making a screechy sort of noise when entering rage.
Speed increases, performs Triple Sleep Balls attack and Jump Kicks more often.
Yama TsukamiEyes glow Yellow.Uses the Wind Tunnel more often, right after the whisker grab.
Espinas/Orange EspinasSoft pink/orange color spreads over its back and the top part of its wings.Gains vulnerability to physical attacks.
Akura VashimuBlood Colour changes from blue to yellow.Gems on back and claws glow.
Great JaggiHuffs white smoke.Will body slam more often.
Great BaggiHuffs white smoke.Will body slam more often.
QurupecoHuffs white smoke and the tail becomes red.Will be more likely to summon boss monsters.
BarrothSteam rises from its cranial vents.Charges quicker and charges more.
UragaanHuffs black smoke.Fire cloud will be used instead of sleep cloud.
DeviljhoHuffs dragon element, body expands, old scars show up.Chest and elemental defense becomes weaker. Gains ability to use dragon breath.
Royal LudrothHuffs water.Uses water spit more often.
GobulHuffs water, puffs up body.It's back will deflect any weapon with green sharpness or less.
AgnaktorHuffs orange smoke.Will use the 360 fire beam.
LagiacrusHuffs blue smoke, dermal spikes glow white.Uses thunder attacks more.
BariothEyes glow red.Moves faster.
Gigginox/Gigginox Subspecies
Upper body turns black.
Upper body turns red(subspecies).
Its body turns more strong,but his tail turns weak
Jhen MoranNone.
CeadeusNeck and chest glow red.Only occurs in the second part of the hunt.
Alatreon
Body glows white and emerald (in some areas).
It will also huff the element of the attack it will use next (ie. electricty for a thunder attack, flames for a fire attack, etc.).
ZinogreElectricity surrounds body, enlarged spikes, attacks faster and becomes stronger.Jinouga will gather energy in order to increase its attack power causing a thunder-like blast around its body.

Minggu, 04 November 2012

Stygnian Zinogre info


Stygian Zinogre is a Fanged Wyvern introduced in Monster Hunter 3 Ultimate. It is black, grey and red in coloring and mostly inhabits theTundra.

MH3G-Jinouga Subspecies.png

Its thunder-like attacks are different in coloring from the ordinary Zinogre; this crimson red/black lightning deals Dragon-Element damage. It is able to imbue its attacks with Dragon Element due to its absorption of multiple bugs that feed on Dragonfell berries.
These bugs are red colored orbs that float around Stygian Zinogre; they closely resemble the Great Thunderbug from previous games. When released, these orbs can fly directly at the Hunter and explode on contact, dealing significant damage.


Stygian Zinogre
Jinouga Sub.png
Names
English Name:Stygian Zinogre
Nicknames:Dark Jinouga, Dark Jin, Dark Zin
Titles:Hellish Wolf Wyvern
Romaji:Jinouga Ashu
Japanese Name:ジンオウガ亜種
Japanese Title:獄狼竜
Korean Name:Unknown
Description and Information
Species:Fanged Wyvern
Element/s:Dragon.png
Ailment/s:Dragonblight.png
Weakest to:Thunder.png
Weakness Sign:Limping
Signature Move:Quadruple Thunderbug Summon
Habitats:Tundra, Volcano
Size:Unknown
Monsters in Relation:Zinogre
Chronological Appearances
First US/EU Appearance:Mh3-ultimate.png (2013)
First JP Appearance:Logo3g copie.png (2011)
Latest Appearance:Mh3-ultimate.png (2013)
Generation:3

Ceadeus info


Ceadeus is an extremely large, whale-like Elder Dragon that first appeared in Monster Hunter 3. It resides in a series of underwater canyons and ruins deep below Moga Island, but is unable to travel onto land. Ceadeus is the end-game boss in the offline campaign.
Ceadeus' right horn is much thicker than its left and halfway envelops its right eye. It can be broken off and carved twice. Its neck resembles Lagiacrus' hood-like structure, but with a large fur coat underneath. This 'beard' can be broken and its hood and tail scarred. The quest can be taken multiple times, with Ceadeus unable to recover its health between quests. Eventually, once enough damage has been dealt, it will be killed.
Ceadeus is the first monster players fight able to inflict Dragonblight, a status effect that decreases affinity for a fixed amount of time before disappearing. Other monsters capable of inflicting this ailment includeDeviljho and Alatreon, and it is unique to monsters with the dragon element. Ceadeus has its own Sword and Shield, Great Sword, Long Sword, and Switch Axe.

Ceadeus2.png

Hapurubokka info


Hapurubokka is a desert Leviathan that first appears in Monster Hunter Portable 3rd. They are capable of burrowing into the sand and of disguising themselves as sand dunes to ambush hunters.

Hapulbokka.png

It shows superficial similarities to Gobul, and may be closely related. It can swim in the sand just like Piscine Wyverns. They are seen preying onRhenoplos, using their powerful jaws to crush their shells. They harbor a weak spot within their mouths that hunters can reach. Attacks demonstrated include sand spewing, charging and a leaping bite.
It has the ability to use a "Wind Tunnel" attack by means of a specialised organ that expels sand and debris swallowed along with its prey. The Hapurubokka can move while using this attack, in a manner similar to high-rank Gravios. The "Wind Tunnel" causes Waterblight. It can also expel a large sand cloud from the gills on the back of its head.
If Hapurubokka is staggered while it is submerged, it will be trapped similar to the effect of a sonic bomb on Diablos. During this state, you can pull it out of the ground, causing him to flip over like Gobul when it is fished out. After this, Hapurubokka will use a spinning attack on the hunter and break out of the ground. Whileenraged, the Hapurubokka will huff sand from its nose.
Hapuburokka will devour bombs placed along its movement trail. Once it swallows the said bomb, it will be stunned by the bomb when it explodes inside the monster. While staggered, it can be fished out to give more time to attack. Failure to pull it out from the ground after a certain peroid of time will allow it to spin, striking nearby hunters and doing considerable damage in the process.
To regain stamina, it kills a Rhenoplos and eats it. When it limps to run away from the hunter, it limps awkwardly but does not come up to surface of the sand. It will go to sleep by lying on its side and will recover its health like all monsters.
from:monsterhunterwikia.com/Hapurubokka

Jinouga info


Zinogre (ジンオウガ) is the flagship monster for Monster Hunter Portable 3rd. It is also known as the Thunder Wolf Wyvern (雷狼竜). Zinogre is classified as a Fanged Wyvern Species (牙竜種), a new class of monsters that are neither Pelagus or Flying Wyvern.

Jinouga.png

Zinogre has incredibly developed limbs, sharp fangs and claws. Its front limbs are extremely powerful and can kill prey in one brutal blow. Despite its hulking size, Zinogre is very agile and is able to perform many impressive maneuvers. The spikes on its body mostly lie straight, but when it has built up an electric charge they stick out vertically into the air.
If these electrical spikes are damaged enough, they will break doing considerable damage to the Zinogre.
Uniquely, Zinogre can 'charge itself up' by summoning Thunderbugs from the vicinity, and utilize their natural electrical abilities for its own purposes.
This charge can be lost if Zinogre takes enough damage; if this occurs Zinogre becomes much less aggressive as a result (at least until it can build up another charge). If the charge is lost, Zinogre will at some point attempt gather Thunderbugs in order to increase its attack power. During this charging state, Zinogre is left vulnerable to attacks, and Hunters have approximately 6-7 seconds to stagger Zinogre and cancel the process.
The charge has two levels; first, a weaker preliminary charge will form, and if Zinogre charges up again, a stronger charge will form. Each state of charge means Zinogre will deal a corresponding level of damage and become more agile, but beware; Zinogre enter traditional Rage mode even its final charge state. At this point its body will glow an electrical blue and its attacks increase even more in power. If hit by its electrical attacks, it will cause Thunderblight.
The states of charge can be determined aesthetically; after its first charge up, a numerous Thunderbugs fly around Zinogre's body, and after the second, all Zinogre's fur stands on end in spiked clumps.
from:monsterhunterwikia.com/Jinouga

Amatsu magatsuchi info


The final boss for Monster Hunter Portable 3rd. It spends most of the time airborne, and is capable of unleashing devastating beams of concentrated wind and water. It seems to possess the ability to manipulate storms and wind, as it is surrounded by a hurricane wherever it goes. It has been sighted above theMountain Peaks, attacking an airship manned by a Hunter and his comrades.
In battle, Amatsumatgatsuchi hovers above the ground. Its movements are reminiscent of fighting the Leviathans underwater in Monster Hunter Tri, and many of its attacks are similar to those used by them such as the charge, tail whip, and roar animations. It also has a wind barrier around its body, unlikeKushala Daora's wind barrier, it doesn't cause the hunter or attacks to be deflected. However, Ballista shots will be somewhat less effective as long as the barrier remains active. The barrier is also less stable than Daora's, as it temporarily disappears when Amatsumagatsuchi uses certain attacks.
When angered, Amatsumagatsuchi's eyes begin to glow, and when it's damaged enough, it will enter a second state of rage: its horns will shine in a golden glow and the whole body will be covered with purple markings as the storm around it intensifies (the second part of the theme will begin playing as well). This second state of rage means that Amatsumagatsuchi will become far more aggressive and use its most powerful attacks, but unlike White Fatalisand its armor mode, its head will take more damage instead of less (the defense of all of its other parts remains the same).
One of its most dangerous attacks is when it creates a small twister that begins to suck in the hunter, then hits them hard with a tornado-shrouded charge. Even if the first main twister is avoided, he will revolve around the second twister, encompassing a wider area with every revolution. If the hunter is close enough when hit, it will cause him/her to fly back into the twister. The second twister will remain on the field for several seconds before disappearing and can still damage the hunter.
When weakened enough, Amatsumagatsuchi uses its other most powerful move: it flies high into the air and uses three massive water beams. The attack consists of two parts; the beams themselves will strike the ground, and then the areas where the ground was struck explodes with water.
from:monsterhunterwikia.com/Amatsumagatsuchi